![]() ![]() Thus, you can learn because the gameplay doesn't "stop" at the first failure. If you look at another game like StreetOfRage4, you can easily go through the game, but the difficulty is to do it without taking hit. Why is the fun value to have to replay the path up to the boss ? Why not having hard stuff as optional so that go in when you want it and learn at your pace on the other enemies before? I just find "old school" in those games that death/failure/learning is such a punition. Originally posted by Tuxicoman FR:thanks everybody, So unless you've very little patience or hate soulslikes, Nioh 2 is amazing entertainment value for money. On subsequent playthroughs, it becomes very satsifying to see you breeze through levels that you had a hellish time with the first time around and I rate Nioh's learning curve as being a very well balanced one. It took me 118 hours to beat Nioh 2 + all DLC the first time around, and even took me half that amount of time the 2nd time around. Nioh 2 felt a lot less like slamming your face into a brick wall, even when I got 2shot in 10 seconds by a new boss. However, Nioh 2 lacks the annoying very long runs to boss rooms that DS has, and you can thus keep repeating the harder boss fights pretty quickly until you git gud enough to beat them.īy comparison, I had to summon other players to help me beat bosses in DS2 all the time. Nioh 2 takes a lot of getting used to and there are 3-4 bosses that seem unbeatable the first time you meet them. I only played DS2 of other soulslikes, but I found that to be much, MUCH harder than Nioh 2. Speaking as somebody who's not very good at video games in general and soulslikes in particular: challenging, but fair, and has a lot less annoying busywork than some titles in the genre. ![]()
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